Archive for the ‘ Acoustic Music ’ Category
Over the summer, I released two albums of my work with two European netlabels. Solid State, a collection of tape music, live electro-acoustic music, and acoustic chamber music, was released on Petcord, while Untitled, 2006 – 2009, a selection of recordings made with my custom software instruments, was released on Digitalbiotope.
I’ve had almost 1,500 downloads of “Solid State” alone, according to Archive.org. (Who knows, that number may be higher in reality… these are both Creative Commons licensed works, so copying and sharing is encourage.) I cannot think of a better way for a young, independent composer to gain a bit of exposure. Petcord also run a streaming internet radio station, Leftob, so anything they release (or anything else they find and enjoy) is given some play on the station. It’s a great way to get your music out to some new listeners, who might be tuning in because of another artists work that they enjoy.
It can be difficult, but it’s important to find a netlabel who has released similar music to yours. Petcord’s previous releases were not necessarily focused on the same things as mine, but Olliver, one of the operators, was quite interested and totally positive about putting my music out.
As you can see in some posts below, my releases have literally gotten global attention, from Hungary, to Estonia, and Duke University.
I’m thinking next about some netlabel-specific music releases, possibly consisting of a piece of software rather than a recording. More here when that happens.
Wow, I’m pleased and proud that my recent release Solid State – on Petcord – has been downloaded over 1,400 times!
If you haven’t heard it yet, it’s a free download, so check it out and tell your friends! The rest of the Petcord releases are good too, so there’s a lot to enjoy.
So, in-between hearing undergrad drop-in exams (all white-key intervals), I’ve been working on the form for my current piece.
Everyone’s favorite scholarly source, Wikipedia, defines a Markov Chain as follows:
…A Markov chain, named after Andrey Markov, is a random process where all information about the future is contained in the present state (i.e. one does not need to examine the past to determine the future).
I think it’s best represented (and explained) using a probability chart, a chart which indicates the probability of a given next state, given the current state. I’m planning on using this to control the progression of form from phrase to phrase. Instead of putting the “criteria” or “decision parameter” (or whatever) at the beginning of a phrase, here I’m putting it at the end. So, it becomes an “if-then-else” procedure. If the criteria is met, the performer chooses the next phrase from one selection, else the performer chooses from a separate selection. I think this will work well, because it avoids the possibility of the piece getting “stuck” (a feature in “Fission“, but not here). It’s also interesting to me because it allows the formation of a dynamic yet consistent logic of phrase progressions. Phrase F will tend to be followed by Phrase D, etc.
The question then becomes, “How does this piece/section/part end?” This is something I’m still grappling with at this point. I’m leaning towards a sort of higher-level “Between 1:30 and 2:15, a performer can move to new material, which signals the other performer that a sectional change is occuring.” Rather than a sharp change, this would make a more gradual transition from one type of material to another. I think it could work. I’ll post some images soon, to demonstrate what I’m talking about.

Fission is a new piece which I’ve just finished. It’s for 3 performers, using unspecified (though melody instruments would probably work best) instrumentation. I ask the performers to listen for specific sonic events before starting, continuing, or ending their material, making the piece a sort of chain reaction.
Click here for the piece’s page, including a link to the score packet and, soon, recordings.
From the score description:
All performers should start at approximately the same time, reading from left to right. Pitches and durations are given in a proportional format (with a reference line for pitch), and performers should interpret accordingly. There is no set time-scale, though experience proves that an upbeat performance will be more successful than one at a slower pace. At the beginning and distributed throughout the gestures are square boxes containing one or more circles. The location of the circle(s) indicates an event which the player should listen for before beginning their next gesture. The beginning of the next gesture should correspond as closely as possible with the ending of the previous, listened-for, gesture.
The thing I enjoy most about this piece, besides that it’s a hell of a lot of fun to play, is the way it ends. Due to the combination of the cueing system I’ve designed and the way that performers get out of sync, the piece comes grinding to a halt before the end of the page, with the players stuck on their last material. The players switch pages and start again. It’s quick, can be VERY short, and encourages a strategic approach to the material that (for me) rewards repeated performance.
Decided to do a realization of the piece I posted about here a bit ago.
Since the rhythms are proportional, I had to break out the ruler and calculate the actual notated rhythms, rounding to the nearest 16th. The idea being that this, along with more control over pitches, will allow me to put more of a personal stamp on the material. Right now I’m planning on retaining the same cueing system used before, we’ll see how that changes.
So, I went from this:

To this:

Both images are the same rhythmic material, though the second is obviously more precise.
Not sure how I’m going to handle pitches yet, or if the linear structure of the piece is going to change.
While I’m getting this going:
Some images from a piece I’ve just finished, currently untitled.

The location of the circle(s) indicates an event which the player should listen for before beginning their next gesture. The beginning of the next gesture should correspond as closely as possible with the ending of the previous, listened-for, gesture. Circle placement is read as follows: the placement left to right inside the box indicates duration of the event, left being a short event, right being a long event. Bottom to top indicates pitch, low to high. For example, a circle in the bottom left corner of a box indicates a short, low event, and a circle in the upper right corner indicates a high, long event.

“Inevitably, there will come a situation in which all three performers are waiting for events which will not occur. This is the desired outcome of the piece, and should not be avoided or overcome through creative misinterpretation of heard events or environmental sounds. When this point is reached, the performers should continue sounding their current events until it is certain that the piece can progress no further, at least 30 seconds.”
Musician/hacker living in San Diego, CA. Studying computer music at UCSD. 